const math/big.zero

42 uses

	math/big (current package)
		float.go#L124: 	zero form = iota
		float.go#L173: 			z.form = zero
		float.go#L243: 	if x.form == zero {
		float.go#L287: 		z.form = zero
		float.go#L352: 		return x.form == zero
		float.go#L515: 		z.form = zero
		float.go#L562: 		z.form = zero
		float.go#L611: 		z.form = zero
		float.go#L768: 	case zero:
		float.go#L823: 	case zero:
		float.go#L939: 	case zero:
		float.go#L1059: 	case zero:
		float.go#L1123: 	case zero:
		float.go#L1170: 	case zero:
		float.go#L1307: 		z.form = zero
		float.go#L1484: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1495: 		z.form = zero
		float.go#L1500: 	if x.form == zero && y.form == zero {
		float.go#L1503: 		z.form = zero
		float.go#L1508: 	if x.form == inf || y.form == zero {
		float.go#L1551: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1562: 		z.form = zero
		float.go#L1567: 	if x.form == zero && y.form == zero {
		float.go#L1570: 		z.form = zero
		float.go#L1575: 	if x.form == inf || y.form == zero {
		float.go#L1609: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1613: 		z.form = zero
		float.go#L1627: 	z.form = zero
		float.go#L1654: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1658: 		z.form = zero
		float.go#L1663: 	if x.form == zero || y.form == inf {
		float.go#L1666: 		z.form = zero
		float.go#L1720: 	case zero:
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L420: 	if x.form == zero {