const math/big.zero
42 uses
math/big (current package)
float.go#L124: zero form = iota
float.go#L173: z.form = zero
float.go#L243: if x.form == zero {
float.go#L287: z.form = zero
float.go#L352: return x.form == zero
float.go#L515: z.form = zero
float.go#L562: z.form = zero
float.go#L611: z.form = zero
float.go#L768: case zero:
float.go#L823: case zero:
float.go#L939: case zero:
float.go#L1059: case zero:
float.go#L1123: case zero:
float.go#L1170: case zero:
float.go#L1307: z.form = zero
float.go#L1484: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1495: z.form = zero
float.go#L1500: if x.form == zero && y.form == zero {
float.go#L1503: z.form = zero
float.go#L1508: if x.form == inf || y.form == zero {
float.go#L1551: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1562: z.form = zero
float.go#L1567: if x.form == zero && y.form == zero {
float.go#L1570: z.form = zero
float.go#L1575: if x.form == inf || y.form == zero {
float.go#L1609: if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
float.go#L1613: z.form = zero
float.go#L1627: z.form = zero
float.go#L1654: if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
float.go#L1658: z.form = zero
float.go#L1663: if x.form == zero || y.form == inf {
float.go#L1666: z.form = zero
float.go#L1720: case zero:
floatconv.go#L40: z.form = zero
floatconv.go#L67: z.form = zero
ftoa.go#L319: if x.form == zero {
ftoa.go#L353: if x.form == zero {
ftoa.go#L420: if x.form == zero {
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